Game Mode Selection
These game modes work as presets for deciding the required team composition for matches
Available modes: 5v5, 2v2, 1v1, Wingman, Hostage.
System decision: If a team does not veto
-
Options:
- Auto-vote: The system automatically vetoes a random pick/ban for the team.
- Hold: The match is paused for an admin to intervene manually.
- Default: Hold.
System decision: No Show
-
Options:
- Hold: The match is paused for an admin to intervene manually.
- Auto-win: Win automatically assigned to the team with fewer no-shows on the server after the warmup timer runs out.
- Default: Hold.
Voting Configuration
- Voting time: For team captains to pick each map and server. Available: From 30 seconds to 8 minutes.
- Games to play/win: Default: Bo1 (Best-of-1). Available options: Bo1, Bo2, Bo3, Bo5.
-
Enhanced EPT veto: ESL Pro Tour veto rules toggle. If enabled, the higher-seeded team decades the voting order.
Please make sure you only have 7 maps selected.
- Best of 1 EPT veto logic:
1. Team A removes one map.
2. Team B removes two maps.
3. Team A removes two maps.
4. Team B removes one map.
5. The remaining map will be played.
- Best of 3 EPT veto logic:
0. The highest-seeded team chooses who starts the veto.
1. Team A removes one map.
2. Team B removes one map.
3. Team A picks one map.
4. Team B picks one map.
5. Team A removes one map.
6. Team B removes one map.
7. The remaining map will be played if needed
Map Veto
- Available maps: Configured by the organizer.
-
Veto process (Example - Best-of-3 series default):
- Team A Ban
- Team B Ban
- Team A Pick
- Team B Pick
- Team A Ban
- Team B Ban
- Remaining map is played.
Server Location Veto
- Available servers: Configured by the organizer.
-
Veto process (Example - Best-of-3 series default):
- Team A Ban
- Team B Ban
- Team A Pick
- Team B Pick
- Team A Ban
- Team B Ban
- Remaining map is played.
Game Configurations
- Game Config: Customizable for partnered organizers (e.g., tournament_config).
- Friendly Fire: Toggle for ON/OFF.
- Knife Round: Toggle for ON/OFF. If disabled, the first team (the team on the left side of a FACEIT Matchroom) starts on CT side.
- Ready command: Toggle for ON/OFF. If enabled, teams must type !ready in the in-game chat to start the match. Otherwise, the match starts as soon as all players have connected.
Overtime Rules
-
Maximum Rounds for Overtime: With the competitive default setting, a team must win four rounds in a single overtime to secure victory. If both teams win three rounds, overtime will be played again.
- Default competitive setting: 6 OT rounds
- Optional: Min 2, Max 30.
-
Start money:
- Default value: 10000
- Optional: 12500, 13000, 16000
Tactical Timeout Settings
Teams can initiate tactical timeout by using in-game veto.
- Timeout duration: 30 seconds (Min 30, Max 120).
- Timeouts per team: 3 (Min 0, Max 6).
-
Timeouts added:
-
When regulation ends (Min 0 / Max 6): This is the mp_team_timeout_ot_add_each cvar value.
Number of timeouts to add for each team when regulation time ends and the match goes to overtime.
Default: 1 -
On the next overtime (Min 0 / Max 6): This is the mp_team_timeout_ot_add_once cvar value.
Number of timeouts to add for each team when the match goes to 2nd and each next overtime.
Default: 1 -
Maximum timeouts per overtime (Min 0 / Max 6): This is the mp_team_timeout_ot_max cvar value.
Max number of timeouts each team can have per OT after all OT timeouts got added. Default: 1
-
When regulation ends (Min 0 / Max 6): This is the mp_team_timeout_ot_add_each cvar value.
Technical Pause Settings
-
Technical Pause time per team:
- Default: 120 seconds (Min 1, Max 300). Teams can initiate technical timeout by using !pause command in the game chat.
-
Technical timeouts per team (e.g., the one used in regular Matchmaking)
- Default: 0 (Min 0, Max 6).
Gameplay Options
- Max rounds: 24 (Min 2, Max 60). This is the mp_maxrounds cvar value.
- Start money: $ 800 (Min 800, Max 1600). This is the mp_startmoney cvar value.
- Freezetime: 20 seconds. (Min: 5, Max: 20). This is the mp_freezetime cvar value.
- Warmup time: 600 seconds (Min 60, Max 900). This is the mp_warmuptime cvar value.
- TV delay: 60 seconds (Min 5, Max 120). This is the tv_delay1 cvar value.
- Bots: Enabled by default (Difficulty: 3 = Expert). This is the bot_difficulty cvar value.
Additional Features
- Vote kick: Enabled by default. If enabled, players can kick their teammates from the server, requires four votes.
- Dead talk: Enabled by default. If enabled, dead players can talk to alive players.
- Auto-kick: Disabled by default. The auto-kick feature kicks people for being AFK and dealing too much team damage.
- Restore command: Disabled by default. This enables !restore in-game command to issue a technical pause during matches.
- Agent skin warning: Disabled by default. Displays in-game chat warnings for players with active agent skins.
Broadcasting
Public CSTV Relay: Disabled (configurable for live spectators). See more info on this article: Spectating CS2 Matches
Comments
Article is closed for comments.