We won’t go into the specifics of how the client works, but in general, we can say that we decided to approach it in two ways:
1) By relying on client-side detections that are typical of today's client-side anti-cheats, we aim to improve our players’ game-to-game experience and add another layer of protection to FACEIT.
2) We have built the client using an integrated approach by combining all information we gather from different sources (i.e. the client anti-cheat, the server-side anti-cheat, the FBI system, etc.). This means our Data Science team can process and analyze all this data in real-time to keep improving and automating cheating detections. This is a long-term effort that we believe will eventually lead to detections that would not be possible with an approach limited to client-side detections.
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